Monthly Archives: July 2010

Small plays with SLG

After a long break due to various events, I have started toying around with SmallLuxGPU again. This time recreating one of my simpler scenes. In this case it is the recently reworked desktop. Dade’s addition of Stochastic Progressive Photon Mapping … Continue reading

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LuxRender 0.7

So after a long wait finally the full version of LuxRender 0.7 is available to play with and use. To mark this moment I revisited an old scene I made for a desktop and fixed a few problems with the … Continue reading

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