Monthly Archives: September 2010

LuxRender 0.8-dev – Velvet and Surface asperity

Since LuxRender 0.7 came out a while back, there has been a steady push into the next instalment of Lux. While we are due a bugfix release 0.7.1, which looks just around the corner, I am going to check out … Continue reading

Posted in Blender, LuxRays, LuxRender | 1 Comment

Winestein – Update

After getting back some great comments on the LuxRender Forums I decided to make a few changes. 1)The wine looks too dark, something just doesn’t look right with it. 2)Add a wine bottle. I set about trying to get some … Continue reading

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Is it a glass for wine or beer?

Well after searching for a template for a glass coffee/tea mug to try out something (frosted glass exterior and normal interior) I stumbled upon a winestein My instant thought was that it would be interesting to model it, since it … Continue reading

Posted in Blender, LuxRender | Leave a comment