Monthly Archives: November 2010

3rd update – Shard Glass world

As stated in the previous post I wanted to set out to make the surface of the planet sharded, as though made out of slates. I set about achieving this effect by creating some plate like structures, each with 3 … Continue reading

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Exterior scene first iteration

After a little bit of experimentation, I found that my first changes would be the use of icospheres rather than uv. This produces a triangular mesh which breaks up the hard straight edges. Using the sculpt tools I then went … Continue reading

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Exterior Scene

After a long long absence from working on new scenes, modelling and rendering. (at least in updating the blog kind of way) Nearly all my scenes are internal shots, designed for interior lighting or environment maps. Referencing my ‘The First … Continue reading

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