Author Archives: Mark

Change of Linux Distribution

At home my PC has 3 OS’s installed, Windows 7, Windows XP and Ubuntu. I don’t really use a bootloader, i use the motherboard boot device selector to switch between the two drives (7 has a drive to itself, and … Continue reading

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[WIP] Downed Starship – Cleanup, Mountains and stones.

Working on the Downed Starship in blender 2.57 has brought a few challenges, one of them being placement of debris. Previously I used the game engine to simulate physics. however ,with some of the simulation occuring using the older 2.49 … Continue reading

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[WIP] Downed Starship, in helmet render

I wanted to do some kind of real view, as though looking through the eyes of someone standing at the scene of the downed starship. This presents a few issues, scale, focal length and getting the materials and volumetrics to … Continue reading

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LuxRender 0.8 Final

As the tile says, LuxRender 0.8 is finally released as a stable version. Barring any major bugfixes it is good to use. I suspect a 0.8.1 version will be released as appears traditional. To get hold of it, along with … Continue reading

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Large Scale Test

To continue my previous post, a little late however, here is a test i did of a blender generated terrain. I scaled it up so it is approximately 10km wide (from memory) and put it in the background of the … Continue reading

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[WIP] Downed starship revisited with LuxRender 0.8

With the inclusion or at least with the possibility of using scattering to create a dusty environment, I have revisited the previous project spoken about in a few posts – Example – . One thing that I always found difficult … Continue reading

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Splash Screen entry and result

Alas! my entry didnt win, however I did come second place with about 17% of the votes, the winner was moure with 21% of the votes. His scene is great, the first version of it drew an instant “WOW” when … Continue reading

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