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Author Archives: Mark
Exterior Scene
After a long long absence from working on new scenes, modelling and rendering. (at least in updating the blog kind of way) Nearly all my scenes are internal shots, designed for interior lighting or environment maps. Referencing my ‘The First … Continue reading
PC upgrades
As anyone would understand, the more complex a scene, the more textures it uses etc the bigger the memory footprint. I mainly do my modelling and rendering between a MacBook Pro, and a Desktop PC using either Windows XP or … Continue reading
Posted in Blender, LuxRender
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LuxRender 0.7.1
Lux 0.7.1 is just around the corner, It was suggested it would be out on Sunday (4/10/10) but it hasn’t surfaced yet. Word from the developers sounds like its delayed for last moment bugfixes. That said, thanks to the now … Continue reading
LuxRender 0.8-dev – Velvet and Surface asperity
Since LuxRender 0.7 came out a while back, there has been a steady push into the next instalment of Lux. While we are due a bugfix release 0.7.1, which looks just around the corner, I am going to check out … Continue reading
Winestein – Update
After getting back some great comments on the LuxRender Forums I decided to make a few changes. 1)The wine looks too dark, something just doesn’t look right with it. 2)Add a wine bottle. I set about trying to get some … Continue reading
Posted in Blender, LuxRender
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Is it a glass for wine or beer?
Well after searching for a template for a glass coffee/tea mug to try out something (frosted glass exterior and normal interior) I stumbled upon a winestein My instant thought was that it would be interesting to model it, since it … Continue reading
Posted in Blender, LuxRender
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SLG 1.6beta3dev – More experiments with old scenes
After fixing a few problems with compiling SLG on my mac, I got around to testing out this little (but fairly awesome) app some more. I turned to an old scene that I made just for the sake of trying … Continue reading
Small plays with SLG
After a long break due to various events, I have started toying around with SmallLuxGPU again. This time recreating one of my simpler scenes. In this case it is the recently reworked desktop. Dade’s addition of Stochastic Progressive Photon Mapping … Continue reading
Posted in LuxRays
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LuxRender 0.7
So after a long wait finally the full version of LuxRender 0.7 is available to play with and use. To mark this moment I revisited an old scene I made for a desktop and fixed a few problems with the … Continue reading
Posted in LuxRender
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Tea for Two Part 2
After fixing many of the issues with the scene this is the result. Nicer looking tea, spoons without the weird spots and a milk and sugar pot. Spout is a little bit reduced too. Quite happy with how this has … Continue reading