Category Archives: LuxRender

Is it a glass for wine or beer?

Well after searching for a template for a glass coffee/tea mug to try out something (frosted glass exterior and normal interior) I stumbled upon a winestein My instant thought was that it would be interesting to model it, since it … Continue reading

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LuxRender 0.7

So after a long wait finally the full version of LuxRender 0.7 is available to play with and use. To mark this moment I revisited an old scene I made for a desktop and fixed a few problems with the … Continue reading

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Mechanical Spider under a glass

About 6 months ago I did a little experiment, to learn how to use armatures. I made a simple spider model and put a simple bone system through it so it could be posed later. It was a difficult task … Continue reading

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Subsurface Scattering

Another test, prompted by the LuxRender forums and the new volume definitions of 0.7. This time it is fake subsurface scattering, Though i am not 100 % sure how this works within luxrender. If you want to render something like… … Continue reading

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Cube Desktop

It has been done a million times before. Taking some inspiration from the Cube default scene in render, this was also take on a post I saw on the blender forums. Simple shapes can often look rather awesome as desktop … Continue reading

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GPGPU rendering, LuxRays and SmallLuxGPU

This will be more an information post than anything else… but its something i have been watching very closely. Ever since CUDA was being pushed as the best thing since sliced bread, a few people on the Lux forums were … Continue reading

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Dusty

Following the last post and still on the theme of making things look a bit…. old, the Amp shunt also included in the scene composed of random things, (the black shiny thing, with 4 knobs on it) actually is rather … Continue reading

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